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What's new in macOS 11, Big Sur!

It's that time of year again, and we've got a new version of macOS on our hands! This year we've finally jumped off the 10.xx naming scheme and now going to 11! And with that, a lot has changed under the hood in macOS.
As with previous years, we'll be going over what's changed in macOS and what you should be aware of as a macOS and Hackintosh enthusiast.

Has Nvidia Support finally arrived?

Sadly every year I have to answer the obligatory question, no there is no new Nvidia support. Currently Nvidia's Kepler line is the only natively supported gen.
However macOS 11 makes some interesting changes to the boot process, specifically moving GPU drivers into stage 2 of booting. Why this is relevant is due to Apple's initial reason for killing off Web Drivers: Secure boot. What I mean is that secure boot cannot work with Nvidia's Web Drivers due to how early Nvidia's drivers have to initialize at, and thus Apple refused to sign the binaries. With Big Sur, there could be 3rd party GPUs however the chances are still super slim but slightly higher than with 10.14 and 10.15.

What has changed on the surface

A whole new iOS-like UI

Love it or hate it, we've got a new UI more reminiscent of iOS 14 with hints of skeuomorphism(A somewhat subtle call back to previous mac UIs which have neat details in the icons)
You can check out Apple's site to get a better idea:

macOS Snapshotting

A feature initially baked into APFS back in 2017 with the release of macOS 10.13, High Sierra, now macOS's main System volume has become both read-only and snapshotted. What this means is:
However there are a few things to note with this new enforcement of snapshotting:

What has changed under the hood

Quite a few things actually! Both in good and bad ways unfortunately.

New Kernel Cache system: KernelCollections!

So for the past 15 years, macOS has been using the Prelinked Kernel as a form of Kernel and Kext caching. And with macOS Big Sur's new Read-only, snapshot based system volume, a new version of caching has be developed: KernelCollections!
How this differs to previous OSes:

Secure Boot Changes

With regards to Secure Boot, now all officially supported Macs will also now support some form of Secure Boot even if there's no T2 present. This is now done in 2 stages:
While technically these security features are optional and can be disabled after installation, many features including OS updates will no longer work reliably once disabled. This is due to the heavy reliance of snapshots for OS updates, as mentioned above and so we highly encourage all users to ensure at minimum SecureBootModel is set to Default or higher.

No more symbols required

This point is the most important part, as this is what we use for kext injection in OpenCore. Currently Apple has left symbols in place seemingly for debugging purposes however this is a bit worrying as Apple could outright remove symbols in later versions of macOS. But for Big Sur's cycle, we'll be good on that end however we'll be keeping an eye on future releases of macOS.

New Kernel Requirements

With this update, the AvoidRuntimeDefrag Booter quirk in OpenCore broke. Because of this, the macOS kernel will fall flat when trying to boot. Reason for this is due to cpu_count_enabled_logical_processors requiring the MADT (APIC) table, and so OpenCore will now ensure this table is made accessible to the kernel. Users will however need a build of OpenCore 0.6.0 with commit bb12f5f or newer to resolve this issue.
Additionally, both Kernel Allocation requirements and Secure Boot have also broken with Big Sur due to the new caching system discussed above. Thankfully these have also been resolved in OpenCore 0.6.3.
To check your OpenCore version, run the following in terminal:
nvram 4D1FDA02-38C7-4A6A-9CC6-4BCCA8B30102:opencore-version
If you're not up-to-date and running OpenCore 0.6.3+, see here on how to upgrade OpenCore: Updating OpenCore, Kexts and macOS

Broken Kexts in Big Sur

Unfortunately with the aforementioned KernelCollections, some kexts have unfortunately broken or have been hindered in some way. The main kexts that currently have issues are anything relying on Lilu's userspace patching functionality:
Thankfully most important kexts rely on kernelspace patcher which is now in fact working again.

MSI Navi installer Bug Resolved

For those receiving boot failures in the installer due to having an MSI Navi GPU installed, macOS Big Sur has finally resolved this issue!

New AMD OS X Kernel Patches

For those running on AMD-Based CPUs, you'll want to also update your kernel patches as well since patches have been rewritten for macOS Big Sur support:

Other notable Hackintosh issues

Several SMBIOS have been dropped

Big Sur dropped a few Ivy Bridge and Haswell based SMBIOS from macOS, so see below that yours wasn't dropped:
If your SMBIOS was supported in Catalina and isn't included above, you're good to go! We also have a more in-depth page here: Choosing the right SMBIOS
For those wanting a simple translation for their Ivy and Haswell Machines:

Dropped hardware

Currently only certain hardware has been officially dropped:

Extra long install process

Due to the new snapshot-based OS, installation now takes some extra time with sealing. If you get stuck at Forcing CS_RUNTIME for entitlement, do not shutdown. This will corrupt your install and break the sealing process, so please be patient.

X79 and X99 Boot issues

With Big Sur, IOPCIFamily went through a decent rewriting causing many X79 and X99 boards to fail to boot as well as panic on IOPCIFamily. To resolve this issue, you'll need to disable the unused uncore bridge:
You can also find prebuilts here for those who do not wish to compile the file themselves:

New RTC requirements

With macOS Big Sur, AppleRTC has become much more picky on making sure your OEM correctly mapped the RTC regions in your ACPI tables. This is mainly relevant on Intel's HEDT series boards, I documented how to patch said RTC regions in OpenCorePkg:
For those having boot issues on X99 and X299, this section is super important; you'll likely get stuck at PCI Configuration Begin. You can also find prebuilts here for those who do not wish to compile the file themselves:

SATA Issues

For some reason, Apple removed the AppleIntelPchSeriesAHCI class from AppleAHCIPort.kext. Due to the outright removal of the class, trying to spoof to another ID (generally done by SATA-unsupported.kext) can fail for many and create instability for others. * A partial fix is to block Big Sur's AppleAHCIPort.kext and inject Catalina's version with any conflicting symbols being patched. You can find a sample kext here: Catalina's patched AppleAHCIPort.kext * This will work in both Catalina and Big Sur so you can remove SATA-unsupported if you want. However we recommend setting the MinKernel value to 20.0.0 to avoid any potential issues.

Legacy GPU Patches currently unavailable

Due to major changes in many frameworks around GPUs, those using ASentientBot's legacy GPU patches are currently out of luck. We either recommend users with these older GPUs stay on Catalina until further developments arise or buy an officially supported GPU

What’s new in the Hackintosh scene?

Dortania: a new organization has appeared

As many of you have probably noticed, a new organization focusing on documenting the hackintoshing process has appeared. Originally under my alias, Khronokernel, I started to transition my guides over to this new family as a way to concentrate the vast amount of information around Hackintoshes to both ease users and give a single trusted source for information.
We work quite closely with the community and developers to ensure information's correct, up-to-date and of the best standards. While not perfect in every way, we hope to be the go-to resource for reliable Hackintosh information.
And for the times our information is either outdated, missing context or generally needs improving, we have our bug tracker to allow the community to more easily bring attention to issues and speak directly with the authors:

Dortania's Build Repo

For those who either want to run the lastest builds of a kext or need an easy way to test old builds of something, Dortania's Build Repo is for you!
Kexts here are built right after commit, and currently supports most of Acidanthera's kexts and some 3rd party devs as well. If you'd like to add support for more kexts, feel free to PR: Build Repo source

True legacy macOS Support!

As of OpenCore's latest versioning, 0.6.2, you can now boot every version of x86-based builds of OS X/macOS! A huge achievement on @Goldfish64's part, we now support every major version of kernel cache both 32 and 64-bit wise. This means machines like Yonah and newer should work great with OpenCore and you can even relive the old days of OS X like OS X 10.4!
And Dortania guides have been updated accordingly to accommodate for builds of those eras, we hope you get as much enjoyment going back as we did working on this project!

Intel Wireless: More native than ever!

Another amazing step forward in the Hackintosh community, near-native Intel Wifi support! Thanks to the endless work on many contributors of the OpenIntelWireless project, we can now use Apple's built-in IO80211 framework to have near identical support to those of Broadcom wireless cards including features like network access in recovery and control center support.
For more info on the developments, please see the itlwm project on GitHub: itlwm

Clover's revival? A frankestien of a bootloader

As many in the community have seen, a new bootloader popped up back in April of 2019 called OpenCore. This bootloader was made by the same people behind projects such as Lilu, WhateverGreen, AppleALC and many other extremely important utilities for both the Mac and Hackintosh community. OpenCore's design had been properly thought out with security auditing and proper road mapping laid down, it was clear that this was to be the next stage of hackintoshing for the years we have left with x86.
And now lets bring this back to the old crowd favorite, Clover. Clover has been having a rough time of recent both with the community and stability wise, with many devs jumping ship to OpenCore and Clover's stability breaking more and more with C++ rewrites, it was clear Clover was on its last legs. Interestingly enough, the community didn't want Clover to die, similarly to how Chameleon lived on through Enoch. And thus, we now have the Clover OpenCore integration project(Now merged into Master with r5123+).
The goal is to combine OpenCore into Clover allowing the project to live a bit longer, as Clover's current state can no longer boot macOS Big Sur or older versions of OS X such as 10.6. As of writing, this project seems to be a bit confusing as there seems to be little reason to actually support Clover. Many of Clover's properties have feature-parity in OpenCore and trying to combine both C++ and C ruins many of the features and benefits either languages provide. The main feature OpenCore does not support is macOS-only ACPI injection, however the reasoning is covered here: Does OpenCore always inject SMBIOS and ACPI data into other OSes?

Death of x86 and the future of Hackintoshing

With macOS Big Sur, a big turning point is about to happen with Apple and their Macs. As we know it, Apple will be shifting to in-house designed Apple Silicon Macs(Really just ARM) and thus x86 machines will slowly be phased out of their lineup within 2 years.
What does this mean for both x86 based Macs and Hackintoshing in general? Well we can expect about 5 years of proper OS support for the iMac20,x series which released earlier this year with an extra 2 years of security updates. After this, Apple will most likely stop shipping x86 builds of macOS and hackintoshing as we know it will have passed away.
For those still in denial and hope something like ARM Hackintoshes will arrive, please consider the following:
So while we may be heart broken the journey is coming to a stop in the somewhat near future, hackintoshing will still be a time piece in Apple's history. So enjoy it now while we still can, and we here at Dortania will still continue supporting the community with our guides till the very end!

Getting ready for macOS 11, Big Sur

This will be your short run down if you skipped the above:
For the last 2, see here on how to update: Updating OpenCore, Kexts and macOS
In regards to downloading Big Sur, currently gibMacOS in macOS or Apple's own software updater are the most reliable methods for grabbing the installer. Windows and Linux support is still unknown so please stand by as we continue to look into this situation, macrecovery.py may be more reliable if you require the recovery package.
And as with every year, the first few weeks to months of a new OS release are painful in the community. We highly advise users to stay away from Big Sur for first time installers. The reason is that we cannot determine whether issues are Apple related or with your specific machine, so it's best to install and debug a machine on a known working OS before testing out the new and shiny.
For more in-depth troubleshooting with Big Sur, see here: OpenCore and macOS 11: Big Sur
submitted by dracoflar to hackintosh [link] [comments]

Bluehole - Let's talk Wellbia/XINGCOD3 user privacy risks for the sake of transparency

For those who don't know..
XINGCODE-3 is a kernel (ring0) privillege process under xhunter1.sys owned by the Korean company Wellbia (www.wellbia.com). Unlike what people say, Wellbia isn't owned or affiliated with Tencent, however, XINGCOD3 is custom designed contractor for each individual game - mainly operating in the APAC region, many of them owned by Tencent.
XINGCODE-3 is outsourced to companies as a product modified to the specific characteristics of the game. The process runs on the highest privilegied level of the OS upon boot and is infamous for being an essential rootkit - on a malware level, it has the highest vulnerability to be abused should Wellbia or any of the 3rd Party Companies be target of an attack.
It has been heavily dissected by the hacking community as being highly intrusive and reversed engineered (although nowadays still easily bypassable by a skilled and engaged modder by created a custom Win Framework).
While most is true for a standard anti-cheating, users should be aware that XINGCOD3 able to scan the entire user memory cache, calls for DLL's, including physical state API's such as GetAsyncKeyState where it scans for the physical state of hardware peripherals, essentially becoming a hardware keylogger. Studying the long history of reverse engineering of this software has shown that Wellbia heavily collects user data for internal processing in order to create whitelists of processes and strings analyzed by evaluating PE binaries - having full access to your OS it also is known to scan and having access to user file directories and collecting and storing paths of modified files under 48 hours for the sake of detecting possible sources of bypassing.
All this data is ultimately collected by Wellbia to their host severs - also via API calls to Korean servers in order to run services such as whitelists, improve algorithm accuracy and run comparative statistics and analysis based on binaries, strings and common flags.
Usually this is a high risk for any service, including BattleEye, EasyAntiCheat, etc. but what's worrying in Wellbia, thus. Bluehole's are actually a couple of points:
(not to mention you can literally just deny the service from installing, which by itself is already a hilarious facepalm situation and nowhere does the TSL call for an API of the service)
  1. Starting off, Wellbia is a rather small development company with having only one product available on the market for rather small companies, the majority hold by Chinese government and countries where the data handling, human rights and user privacy is heavily disregarded. This makes my tinfoil hat think that the studio's network security isn't as fortified as a Sony which had abused rootkits, just due to budget investment alone. Their website is absolutely atrocious and amateur - and for an international company that deals with international stakeholders and clients it's impressive the amount of poor english, errors and ambiguous information a company has in their presentation website - there's instances where the product name is not even correctly placed in their own EULA - if a company cannot invest even in basic PR and presentation something leaves me a bitter taste that their network security isn't anything better. They can handle user binaries but network security is a completely different work. The fact that hackers are easily able to heartbeat their API network servers leaves me confirming this.
  2. This the most fun one. Wellbia website and terms conditions explicitely say that they're not held accountable should anything happen - terms that you agree and are legally binded to by default by agreeing to Bluehole's terms and conditions:" Limitations of Company Responsibility
  1. IGNCODE3 is a software provided for free to users. Users judge and determine to use services served by software developers and providers, and therefore the company does not have responsibility for results and damages which may have occurred from XIGNCODE3 installation and use.
(the fact that in 1. they can't even care to write properly the name of their product means how little they care about things in general - you can have a look at this whole joke of ToS's that I can probably put more effort in writting it: https://www.wellbia.com/?module=Html&action=SiteComp&sSubNo=5 - so I am sorry if I don't trust where my data goes into)
3) It kinda pisses me that Bluehole adopted this in the midst of the their product got released post-purchase. When I initially bought the product, in nowhere was written that the user operative system data was being collected by a third party company to servers located in APAC (and I'm one of those persons who heavily reads terms and conditions) - and the current ToS's still just touch this topic on the slightest and ambiguously - it does not say which data gets collected, discloses who and where it's hold - "third party" could be literally anyone - a major disrespect for your consumers. I'm kinda of pissed off as when I initially purchase the product in very very early stages of the game I didn't agree for any kernel level data collection to be held abroad without disclosure of what data is actually being collected otherwise it would have been a big No on the purchase. The fact that you change the rules of the game and the terms of conditions in the midst of the product release leaves me with two options Use to Your Terms or Don't Use a product I've already purchased now has no use - both changes ingame and these 3rd party implementations are so different from my initial purchase that I feel like it's the equivalent of purchasing a shower which in the next year is so heavily modified that it decides to be a toilet.
I would really like for you Bluehole to show me the initial terms and conditions to when the game was initially released and offer me a refund once you decided to change the product and terms and conditions midway which I don't agree with but am left empty handed with no choice but to abandon the product - thus making this purchase a service which I used for X months and not a good.
I really wish this topic had more visibility as I know that the majority of users are even in the dark about this whole thing and Valve and new game companies really make an effort in asserting their product's disclosures about data transparency and the limit of how much a product can change to be considered a valid product resembelance upon purchase when curating their games in the future - I literally bought a third person survival shooter and ended up with a rootkit chinese FPS.
Sincerely, a pissed off customer - who unlike the majority is concerned about my data privacy and I wish you're ever held accountable for changing sensitive contract topics such as User Privacy mid-release.
-----
EDIT:
For completely removing it from your system should you wish:

Locate the file Xhunter1.sysThis file is located in this directory: C:\Windows\xhunter1.sys

Remove the Registry Entry (regedit on command prompt)The entry is located here: HKEY_LOCAL_MACHINE > SYSTEM > ControlSet001 > Services > xhunter


For more information about XINGCOD3 and previous succesful abuses which show the malignant potential of the rootkit (kudos to Psychotropos):

- https://x86.re/blog/xigncode3-xhunter1.sys-lpe/
- https://github.com/Psychotropos/xhunter1_privesc
submitted by cosmonauts5512 to PUBATTLEGROUNDS [link] [comments]

# /r/Peloton Pre-TDF Survey 2020

Gentlemen, Ladies and those otherwise addressed - we know you've been waiting for a good thing, and the survey results are finally ready!
The answers were collected from you all during August 2020 with 1428 unique replies. That's a participation of 0.5% of all subscribers! That's really not too bad, when you keep in mind how popular these kind of surveys are. But we here at /peloton want to show you that this is all about presenting the information in the subreddit to cater better to our audience!
Updated after a few hours to include some more historical data the final edit that for some reason wasn't copied properly
Year 2013 2014 2015 2016 2018 Mar 2018 Aug 2019 2020
Results 2013-06-12 2014-06-25 2015-08-07 2016-11-17 2018-03-06 2018-08-20 2019-07-22 2020-10-12
Replies 351 598 1395 892 630 928 986 1428
Without further ado, let's get cracking on the response

You and Cycling

1. Where do you live?

Country 2015 2016 2018 Mar 2018 Aug 2019 2020
USA 32% 28.3% 22.84% 25.32% 20.23% 24.59%
UK 18.6% 17.6% 14.70% 20.13% 15.48% 14.80%
Netherlands 6.4% 9.4% 11.50% 11.58% 10.01% 11.01%
Germany 3.73% 3.4% 4.95% 6.39% 7.84% 6.65%
Denmark 3.9% 3.6% 4.31% 3.79% 7.64% 5.79%
Belgium 3.8% 2.7% 8.15% 3.57% 5.78% 5.36%
France 2.01% 1.08% 2.88% 2.27% 5.26% 3.50%
Canada 4.9% 7% 6.39% 4.22% 4.95% 4.50%
Australia 5.2% 4.7% 3.83% 4.00% 4.33% 3.93%
Slovenia 0.73% 0.32% 1.30% 1.14% 2.14%
Norway 2.58% 1.8% 1.60% 1.95% 2.58% 1.86%
Sweden 1.08% 1.09% 1.44% 1.41% 1.75% 1.43%
Ireland 1.00% 1.09% 1.44% 1.19% 0.72% 1.36%
Portugal 1.65% 1.8% 2.40% 1.52% 1.34% 1.14%
Italy 1.45% 1.44% 0.65% 1.03% 1.07%
Largely the same picture as ever, with the US leading the way, the UK in second and then a sliding scale of Europeans countries. Slovenia continues to pick its way up the pile for obvious reasons!
World Map to demonstrate

2. What's your age?

u17 17-19 20-25 26-30 31-35 36-40 41-50 51+ Total
2015 2.22% 12.04% 41.51% 24.66% 10.68% 4.87% 2.94% 1.08% 1395
2016 1.5% 8.9% 40.8% 24% 12% 5.4% 5.2% 2% 887
2018 Mar 1% 7.1% 33.5% 27.4% 16.2% 7% 5.7% 2.1% 617
2018 Aug 1.7% 9% 33.9% 26.4% 15.5% 7% 5% 1.5% 905
2019 1.5% 6.6% 33.2% 27.5% 16.4% 7.1% 5.8% 2% 972
2020 1.3% 6.8% 31.7% 28% 16.6% 7.2% 5% 2.5% 1420
Pretty much the same as last year, with the usual reddit demographics of majority 20 somethings dominating.

3. What's your gender?

'13 '14 '15 '16 '18 (1) '18 (2) '19 '20
Male 97.2% 97% 94.9% 93.4% 93.3% 93.6% 95.1% 94.9%
Female 2.8% 2.7% 4.8% 5.3% 5.3% 5.4% 3.7% 4.8%
Other - 0.33% 0.29% 0.78% 0.76% - -
Non-Binary - - - - 0.64% 0.99% 1.2% 0.4%
More normality here for reddit.

4. How much of the men's season do you watch/follow?

Type March '18 (%) August '18 (%) 2019 (%) 2020 (%)
Grand Tours 84.7 92.0 90.2 87.3
Monuments 79.1 74.9 79 75.9
WT Stage races 67.4 62.4 70.5 71.7
WT One day races 73.3 59.8 62.3 60.7
Non WT Stage races 32.6 16.7 17.4 25
Non WT One day races 34.8 13.7 17.4 20.7
Literally everything I can consume 35.9 18.1 21.1 27.1
Whilst GT following may be down (somehow), all the lower level stuff is up, which makes sense considering how desperate we have been for any racing during the season shutdown.

5. Do you maintain an interest in women's professional road racing?

Do you maintain an interest in women's professional road racing? '19 '20
Yes 49.8 49.2
No 50.2 50.8
Still very much a half/half interest in women's cycling on the subreddit.

6. How much of the women's season do you follow?

The following is true for the half of you that follows womens cycling.
How Much %
Just the biggest televised events 63.15%
Most of the live televised/delayed coverage stuff 29.08%
All televised racing 5.09%
Down to .Pro & beyond 2.69%

7. How long have you been watching cycling?

How Long %
Under a year 2,95%
1-3 years 19,50%
4-6 years 19,85%
7-9 years 14,10%
10-12 years 13,81%
13-15 years 7,15%
15-20 years 10,73%
20-25 years 6,17%
25 years + 5,75%
Simplified the years a little this time, but whilst we have a fair number of newbies, most people have picked the sport up since around 2013/14.

Sporting Favourites

8. Do you have like/dislike feelings about WT teams?

Once more, 14.4% of people really don't have feelings on the subject.
Of those that do:
AG2R Astana Bahrain Bora CCC Cofidis Quick-Step EF FDJ
Like 352 213 127 770 156 116 847 724 423
Meh 775 620 773 415 889 896 310 448 700
Dislike 52 356 263 31 112 141 71 37 53
Karma 300 -143 -70 739 44 -25 776 677 370
Israel Lotto Michelton Movistar NTT Ineos Jumbo Sunweb Trek UAE
Like 135 364 517 231 101 304 925 279 383 118
Meh 740 764 626 646 931 414 282 805 765 734
Dislike 302 40 52 326 121 562 53 97 42 331
Karma -167 324 465 -95 -20 -258 872 182 341 -213
So, the most popular team this year is Jumbo-Visma, followed by Quick-Step & Bora-hansgrohe. Least popular are Ineos & UAE.
As per usual, no one cares about NTT & CCC, with nearly 81% of users rating NTT as meh. Pretty damning stuff.
Lastly, we have the usual historical comparison of how teams have fared over time, normalised to respondents to that question on the survey.
Things to note then, firstly that the Astana redemption arc is over, seeing them back in the negative, maybe Fulgsangs spring issues helped aid that? The petrodollar teams of UAE & Bahrain are stubbornly negative too, with Israel keeping up the Katusha negative streak. Meanwhile, at the top end, EF & Jumbo go from strength to strength, whilst some others like Sunweb are sliding over time - their transfer policies no doubt helping that.

10. Do you ride a bike regularly?

Answer 2018Mar 2018Aug 2019 2020
For fun 61.5% 63.4% 59.9% 62.9%
For fitness 59.3% 59.6% 54.8% 59.8%
For commuting 46% 46% 45.6% 40%
For racing 20.6% 20.6% 15.9% 17.7%
No, I don't 14.2% 12.9% 14.8% 13.6%
Still a fairly small group of racers out of all of us

11. Out of the sports you practice, is cycling your favourite?

Yes No
58,29% 41,71%
A new addition to the survey prompted by a good point last time, just over half of us rate cycling as the favourite sport we actually do.

12. What other sports do you follow?

Sport #
Association Football / Soccer 50.78%
Formula 1 35.81%
American Football 26.27%
Basketball 22.46%
Track & Field 17.58%
Esports (yes, this includes DotA) 17.30%
Rugby 14.27%
Skiing 14.12%
Ice Hockey 13.63%
Baseball 12.15%
Motorsports (Not including F1) 10.59%
Cricket 10.52%
Tennis 9.53%
Chess 8.97%
Triathlon 8.69%
Biathlon 8.12%
Snooker 7.06%
Golf 6.92%
Swimming 6.85%
Ski Jumping 6.78%
Climbing 5.72%
Martial Arts 5.65%
Handball 5.44%
Darts 5.01%
Speed Skating 5.01%
Football always tops the charts, and Formula 1 continues to rank extremely highly among our userbase. Those who have a little following below 5% include Sailing, Fencing, Surfing, Boxing & Ultra-Running.
Other cycling disciplines
Sport #
Cyclocross 22.10%
Track Cycling 14.34%
MTB 8.97%
BMX 1.20%

13. Out of the sports you follow, is cycling your favourite sport?

Yes No
61.79% 38,21%
Good. Makes sense if you hang out here.

Subreddit stats

14. How often do you participate in a /Peloton Race Thread whilst watching a race?

2015 2016 2018Mar 2018Aug 2019 2020
I always participate in Race Threads during races 2.8% 2% 2.2% 4% 2.5% 3%
I follow Race Threads during races 41.7% 36.7% 38.1% 42.1% 42.5% 38.9%
I often participate in Race Threads during races 16.8% 19% 16.5% 18.9% 15.2% 13%
I rarely/never participate in Race Threads during races 38.7% 41.3% 43.1% 35% 39.8% 45.1%
Slightly less invested than before, reverting back to an older trade.

15. How do you watch Races?

Method 2018Mar 2018Aug 2019 2020
Pirate Streams 62% 46.5% 50.2% 47.9%
Free Local TV 55.7% 64.5% 59.6% 53.9%
Desperately scrabbling for Youtube highlights 37.9% 30.2% 28.2% 24.9%
Paid Streaming services 32.3% 35.4% 38.3% 46.3%
Year on year, paid streaming services go up - the increasing availability of live content legally continues to improve, and so do the numbers on the survey.

16. Where else do you follow races live (in addition to watching them)?

Type 2018Mar 2018Aug 2019 2020
/Peloton race threads 86.2% 83.4% 80.2% 76.9%
Twitter 30.5% 34.7% 33.3% 38.3%
PCS Liveticker - - 30.2% 32%
Official tracker (if available) 24%
The Cyclingnews liveticker 26% 23.5% 21.5% 18.9%
Sporza (site/ticker) 1.89% 9.5% 10.8% 10.8%
NOS Liveblog - 6.8% 7% 9.2%
Steephill 0.52% 13.5% 10.2% 8.2%
/Peloton discord 6.5% 5.4% 7.5% 7.2%
Other cycling forums 15.1% 8.1% 7.6% 7%
feltet.dk - 2.2% 5.4% 5.2%
Facebook 3.8% 5.4% 4% 4.2%
BBC Ticker - 3.5% 2.1% 4.1%
DirectVelo - 1.3% 1.6% 1.8%
Non Cycling Forums - 1.3% 1.2% 1.2%
/cyc/ - 1.3% 1% 0.6%
/peloton IRC ~0 0.8% 0.4% 0.5%
The PCS liveticker continues to have a strong following, whilst the cyclingnews ticker slowly slides into less usage over time.

17. Do you use /Peloton mostly in classic reddit or redesign when on the desktop?

Type 2018 Aug 2019 2020
Classic 75.1% 67.2% 46.2%
Redesign 24.9% 32.8% 53.8%
Time to abandon ship. The end has come.

18. With what version of reddit do you browse the sub?

Version 2019 2020
Official App 17.9 31.1
Desktop Classic 37.8 25.8
3rd Party App 18.3 17.2
Mobile Web 12.4 14.7
Desktop Redesign 13.7 11.2
Phone browsing is very much in vogue.

19. How did you find the sub?

How %
Through other forms of reddit, f.e. /bicycling 48.33%
Too long - can't remember 38.65%
Google search 9,11%
My friend told me 2,28%
I wanted to talk about my exercise bike 0.78%
Twitter 0.5%
Lantern Rouge Youtube 0.28%

Other bits and bobs

20. Did you think back in March we would see any more racing this year?

Yes No
52,81% 47,19%
Despite the threat, we have seen racing again

21. Will we manage to fulfill the rest of the UCI calendar without further Covid-19 issues postponing more races?

Yes No
25.3% 74.7%
Sorry to you 25%, Amstel, Roubaix & a bunch of other races have falled foul of COVID-19 related cancellations.

22. When did you become aware of Alexander Foliforov?

When %
Before the 2016 Giro 3,25%
22nd May, 2016 15,55%
On /pelotonmemes in 2020 21,13%
Who? 60,07%
If you didn't know of the man, watching him demolish the Giro field in 2016 on the stage 15 ITT should help to gain understanding

23. Who will win the 2020 Tour de France?

Rider %
Roglic 52,12%
Bernal 16,57%
Pinot 9,24%
Dumoulin 7,9%
N.Quintana 2,82%
Pogacar 1,41%
Richie Porte 0,35%
We can safely say that most of us were wrong about this one.
That's not a lot of confidence in Richie Porte either, the man who was to finish on the third spot of the podium. Alexander Foliforov (0,23%) had just a tiny number of votes less, and that man wasn't even in the race.

24. What for you was the defining cycling moment of the previous decade?

We had a lot of brilliant suggestions, but these were the clear five favourites when we tabulated the results.
Honorable mentions go to the Giro 2018, which had Tom Dumoulin winning, and of almost identical fascination to many of you - Tom Dumoulin going on someones porta-potty in the middle of the stage.
Little bit of recency bias perhaps, but that's better than ignoring that this was for the last decade and firmly insisting Tom Boonens 2005 WC win was the biggest thing. Special shoutout to almost all the Danes present in /peloton who voted for Mads Pedersens WC win last year. It's an understandable reaction.

25. Any suggestions for the Survey?

New Questions
We promise to feature one of these suggestions in the next survey
Suggestions
We will try to implement this. But it will also skew results.
About the Survey
The subscribers are torn on Women's cycling, nearly a 50/50 split there as the survey showed - The moderators at /peloton are firmly in the "more cycling is better" basket, and we will continue to get as good coverage of womens cycling as possible.
Are you trying to give the moderators PTSD? Because this is how you give the moderators PTSD.

26. Any suggestions for the sub?

ALSJFLKAJSLDKJAØLSJKD:M:CSAM)=#/()=#=/")¤=/)! - Your moderator seems to be out of function. Please stand by while we find you a new moderator
The Weekly threads are great for these types of questions, where several people can contribute and build up once it is understood which information is relevant.
Our experience is that "limited" will never be so, if we're going to moderate it fairly. Moderating is not a popularity contest, but believe it or not, we're actually trying to be as fair as possible. and for that, we need rules that are not subjective. Unless you have a stationary exercise bike.
All of these are good suggestions, but remember that all of you can also contribute - The mods are sometimes stretched thin, specially in the middle of hectic race schedules. It's easier if one of you has a way to contact a rider or a person of interest and can facilitate the initial communication.
We've worked on this! The Official Standard is now as follows: [Race Thread] 202x Race Name – Stage X (Class)
This sounds as a nice community project for the after-season, and hopefully many of you subscribers can contribute.
Come with suggestions on how to tidy it up!
We have chastised all the mods. They are now perfectly trained in gender-neutral pronouns. Be well, fellow being.
If we can implement this for hard liquor, you know we will.
The spoiler rule is one that is discussed frequently - in general - some users absolutely hate it, but a majority love it. Perhaps we'll include a question in the next survey to see how this divide is exactly.
We actually do - whenever there is a matter of life or death, we think public information is more important than a spoiler rule. But at the same time, we try to collect all the different posts into one main thread, so to keep things focused and letting very speculative posts meet with hard evidence from other sources.
This is a tough ask of the internet. While we can agree that voting should be done accordingly to what insights they bring, not subjective opinions, it is very hard to turn that type of thinking around. We can ask of you, our subscribers, that you please think twice about hitting that downvote button, and only do so because of you think a post is factually incorrect, not because it differs with your own subjective opinion.
That's the primary analysis of the survey! Feel free to contribute with how you experience things here!
submitted by PelotonMod to peloton [link] [comments]

The 2020 Wreddit Census RESULTS!

Hey everyone!
We are excited to share the results of the 2020 Wreddit Census. 8,837 users took the time to submit their answers and we have been able to find some interesting statistics. Thank you to those who took the time to submit your response.
If you want to use the data yourself to draw your own findings or analysis, here is a link to the data as promised. There are some tabs on the bottom that look at specific factors that we found interesting.

1. Demographics

Gender
Gender 2020 2019 Change +/- Percent Change
Male 90.9% 91.4% -0.5% 0.54% decrease
Female 6.0% 6.3% -0.3% 4.7% decrease
Non-Binary 2% 1.5% +0.5% 33.3% increase
Prefer not to Say 0.7 0.6% +0.1% 16.6% increase
Ethnicity
Ethnicity 2020 2019 Change +/-
White 78.6% N/A N/A
Hispanic/Latino 9.9% N/A N/A
Asian 7.4% N/A N/A
Black/African-American 4.7% N/A N/A
Middle Eastern/North African 1.3% N/A N/A
American Indian or Alaskan Native 1.2% N/A N/A
Native Hawaiian or Other Pacific Islander 0.4% N/A N/A
Other 1.9% N/A N/A
Prefer not to say 1% N/A N/A
Age
Average Age 2020 2019 Change +/-
Age 28.9 N/A N/A
The vast majority of users are in their late 20s and 30s.
Residence

Country do you reside in?

Country 2020 2019 Change +/- Percent Change
United States 59.9% 60.9% -1.0% 1.64% decrease
UK 13.8% 13.2% +0.6% 4.5% increase
Canada 7% 6.7% +0.3% 4.47% increase
Australia 3.7% 4.2% -0.5% 11.9% decrease
Note: all other countries under 2%
Living Situation (for users 25 and older)
Household 2020 2019 Change +/- Percent Change
Married and live with my spouse 28% N/A N/A N/A
I live alone 20% N/A N/A N/A
I am not married but I live with a significant other 18% N/A N/A N/A
I live with my parents 16% N/A N/A N/A
I live with Roommates 13% N/A N/A N/A
I live in a multigenerational setting 5% N/A N/A N/A
NOTE: We have a large number of teens and early 20 year olds on this sub. As a result, we felt it was best to eliminate everyone under the age of 25 for this measure as it would skew the data heavily due to the number of kids and college students.
Income Level USD (for non-married and non-living with significant other) (for users 25 and older)
Income 2020 2019 Change +/- Percent Change
Income $49,850/year N/A N/A N/A
NOTE: We have a large number of teens and early 20 year olds on this sub. As a result, we felt it was best to eliminate everyone under the age of 25 for this measure as it would skew the data heavily due to the number of kids and college students.

2. Watching Habits

How long have you watched wrestling?
Years 2020 2019 Change +/- Percent Change
Years 17 years N/A N/A N/A
What Cable TV/Streaming Services that you have?
Service 2020 2019 Change +/- Percent Change
Netflix 72.3% 84.4% -12.1 14.3% decrease
Amazon Prime 56.5% 57.4% -0.9 1.5% decrease
Disney Plus 39.5% N/A N/A N/A
Paid TV service 32.1% 45% -12.9 28.6% decrease
Hulu 34.1% 41% -6.9 16.8% decrease
HBO Max 13.8% N/A N/A N/A
none 10% N/A N/A N/A
Youtube TV 7.1% N/A N/A N/A
Sling TV 3.8% N/A N/A N/A
Hours of wrestling watched each week
Hours per Week 2020 2019 Change +/- Percent Change
Hours 4.06 N/A N/A N/A
Do you regularly watch Monday Night Raw?
Response 2020 2019 Change +/- Percent Change
No, I don't watch Raw regularly, but I do try to keep up with storylines and news 54.3% 49.3% +5 10.1% increase
No. I don't watch or follow Raw 17.5% 8.9% +8.6 96.6% increase
Yes I watch it weekly 16.1% 27.8% -11.7 42.08% decrease
Yes I occasionally watch it 12% 13.9% -1.9 13.6% decrease
How do you watch Raw (This question was ONLY asked of the respondents that said they watched Raw in some capacity)
Response 2020 2019 Change +/- Percent Change
I watch it LIVE through my cable TV provider 33.9% 45.6% -11.7 25.65% decrease
Through an unpaid stream or video website 22.9% 24.6% -1.7 6.9% decrease
I watch it LATER through DVR or OnDemand with my cable TV provider 13.9% N/A N/A N/A
I watch it LIVE through a stand alone paid streaming service (like Sling TV or Youtube TV) 12% N/A N/A N/A
I watch it LATER on DVR or OnDemand through a stand alone paid streaming service (like Sling TV or Youtube TV) 8% N/A N/A N/A
I only watch highlights, clips, or "streamables" 5.1% N/A N/A N/A
I watch it some other way not listed here 3.5% 16.6% -13.1% N/A
I wait a month and watch it on the WWE Network 0.7% 0.3% +0.4 133% increase
Note: More options were added this year, so the comparisons to 2019 may be flawed
Do you regularly watch Smackdown?
Response 2020 2019 Change +/- Percent Change
No, I don't watch Smackdown regularly, but I do try to keep up with storylines and news 53.1% 41.5% +11.6 27.9% increase
No. I don't watch or follow Smackdown 18.6% 8.3% +10.3 124.1% increase
Yes I watch it weekly 14.3% 31% -16.7 53.9% decrease
Yes I occasionally watch it 14% 19.2% -5.2 27.1% decrease
How do you watch Smackdown? (This question was ONLY asked of the respondents that said they watched Smackdown in some capacity)
Response 2020 2019 Change +/- Percent Change
I watch it LIVE through my cable TV provider 35.3% 42.5% -7.2 16.9% decrease
Through an unpaid stream or video website 22.2% 25.8% -5.6 21.7% decrease
I watch it LATER through DVR or OnDemand with my cable TV provider 15.1% N/A N/A N/A
I watch it LIVE through a stand alone paid streaming service (like Sling TV or Youtube TV) 8.8% N/A N/A N/A
I watch it LATER on DVR or OnDemand through a stand alone paid streaming service (like Sling TV or Youtube TV) 7.8% N/A N/A N/A
I only watch highlights, clips, or "streamables" 5.7% N/A N/A N/A
I watch it some other way not listed here 4.3% 18.1 -13.7 75.7% decrease
I wait a month and watch it on the WWE Network 0.8% 0.3% +0.5 166.6% increase
Note: More options were added this year, so the comparisons to 2019 may be flawed
Do you regularly watch WWE Main Roster PPVs?
Response 2020 2019 Change +/- Percent Change
Yes I regularly watch them live 27% 44% -17 38.6% decrease
Yes I sometimes watch them live but sometimes I watch them later 23.7% 24.7% -1 4% decrease
Yes but I watch them later, not live 12.8% 12.1% +0.7 5.8% increase
No I do not watch them regularly but I try to keep up with storylines 25.3% 15% +10.3 68.7% increase
No I do not watch them regularly 11.1% 4.2% 6.9 164.3% increase
How do you watch WWE Main Roster PPVs? (This question was ONLY asked of the respondents that said they watched Main Roster PPVs in some capacity)
Response 2020 2019 Change +/- Percent Change
Through their personal WWE Network streaming service 62.2% 69% -6.8 9.9% decrease
Through an unpaid stream 21.2% 15.5% +5.7% 36.8% increase
Through a friend’s WWE Network streaming service 9.1% 8.6% +0.5% 5.8% increase
I only watch highlights, clips, or "streamables" 2.2% N/A N/A N/A
I watch is some other way not listed here 2% N/A N/A N/A
I watch it through my cable provider 1.7% N/A N/A N/A
I live in a country that doesn't have the WWE Network streaming accounts, but I have one through a VPN or other loophole 0.6% N/A N/A N/A
Do you regularly watch the NXT weekly TV (non-UK)?
Response 2020 2019 Change +/- Percent Change
No. I don't watch NXT regularly, but I do keep up with news and storylines 42.9% 35% +7.9 22.6% increase
No. I don't watch or follow NXT 19% 25.1% -6.1 24.3% decrease
Yes, but I watch it later. Not as it airs 18.7% 17.6% +1.1 6.3% increase
Yes I occasionally watch it as it airs, but sometimes I watch it later 10.5% 13.2% -2.7 20.5 decrease
Yes I regularly watch it every week as it airs 8.8% 9.2% -0.4 4.3% decrease
How do you watch NXT weekly TV (This is ONLY asked of respondents that say they watched NXT Weekly TV in some capacity)
Response 2020 2019 Change +/- Percent Change
I watch it through an unpaid stream or video website 22.3% 11.1% +11.2 101% increase
I wait and watch it when it's available on the WWE network 20.1% 72% -51.9 72.1% decrease
I watch it LIVE through my cable TV provider 19% N/A N/A N/A
I watch it LATER through DVR or OnDemand with my cable TV provider 13.6% N/A N/A N/A
I watch it LATER through a stand alone paid streaming service (like Sling TV or Youtube TV) 9.1% N/A N/A N/A
I watch it LIVE through a stand alone paid streaming service (like Sling TV or Youtube TV) 8% N/A N/A N/A
I only watch highlights, clips, or "streamables" 4.4% N/A N/A N/A
I watch is some other way not listed here 3.6% N/A N/A N/A
Do you regularly watch NXT UK?
Response 2020 2019 Change +/- Percent Change
No. I don't watch or follow NXT UK 73.4% 60.6% +12.8 21.1% increase
No. I don't watch NXT UK regularly, but I do keep up with news and storylines 21.6% 26.6% +5.0 18.8% increase
Yes, but I watch it later. Not as it airs 3.2% 7.1% *-3.9% 55% decrease
Yes I occasionally watch it as it airs, but sometimes I watch it later 1.2% 3.4% -2.2 64.7% decrease
Yes I regularly watch it every week as it airs 0.7% 2.3% -1.6 69.6% decrease
How do you watch NXT UK? (ONLY asked of people that say they watch NXT UK)
Response 2020 2019 Change +/- Percent Change
watch using their WWE Networks streaming service 68.6% 78.8% -10.2 12.9% decrease
use unpaid streaming 11.4% 8.8% +2.6 29.5% increase
Through my cable/TV provider (some countries have NXT UK air on their cable package) 8% 1.1% +6.9 627.3% increase
I only watch highlights, clips, or "streamables" 4.9% N/A N/A N/A
use another friend’s WWE network account 4.2% 6.5% -2.3 35.4% decrease
I watch it some other way not listed here 2.9% 3.6% -0.7 19.4% decrease
Do you regularly watch NXT Takeovers?
Response 2020 2019 Change +/- Percent Change
Yes, I regularly watch them live 28.8% 44.2% -15.4 34.8% decrease
No I don’t watch them regularly but I keep up with storylines 20.2% 9.4% +10.8 114.9% increase
Yes, I occasionally watch them live but sometimes I watch them later 19.1% 20.1% -1.0 5% decrease
Yes, but I watch them later 16.6% 14.8% +1.8 12.2% increase
No I don’t watch them regularly 15.2% 11.5% +3.7 32.2% increase
When you watch NXT Takeovers, how do you watch them? (ONLY asked to people that said they watched NXT Takeover)
Response 2020 2019 Change +/- Percent Change
Through their personal WWE Network streaming service 60% 68.7% -8.7 12.7% decrease
Through an unpaid stream 23% 15.9% +7.1 44.7% increase
Through a friend’s WWE Network streaming service 9.4% 9.1% +0.3 3.3% increase
I watch is some other way not listed here 3.3% 3.3% No Change No Change
I only watch highlights, clips, or "streamables" 2.8% N/A N/A N/A
I watch it through my cable provider 1.1% 1.0% +0.1 10% increase
I live in a country that doesn't have the WWE Network streaming accounts, but I have one through a VPN or other loophole 0.5% 0.6% -0.1 16.7% decrease
Do you regularly watch 205 Live?
Response 2020 2019 Change +/- Percent Change
No. I don't watch or follow 205 Live 81.5% 67.7% +13.8 20.4% increase
No. I don't watch 205 Live regularly, but I do keep up with news and storylines 14.9% 22.7% -7.8 34.4% decrease
Yes, but I watch it later. Not as it airs 2.1% 4.9% -2.8 57.1% decrease
Yes I occasionally watch it as it airs, but sometimes I watch it later 0.9% 3% -2.1 70% decrease
Yes I regularly watch it every week as it airs 0.7% 1.7% -1.0 58.8% decrease
When you watch 205 Live, how do you watch it? (ONLY asked for people that said they watched 205 Live)
Response 2020 2019 Change +/- Percent Change
watch using their WWE Networks streaming service 73.7% 74.7% -1.0 1.3% decrease
use unpaid streaming service 11.3% 10.7% +0.6 5.6% increase
use another friend’s WWE network account 5.3% 5.5% -0.2 3.6% decrease
I only watch highlights, clips, or "streamables" 5% N/A N/A N/A
I watch is some other way not listed here 3.8% 4.9% -1.1 22.4% decrease
Through my cable/TV provider (some countries have NXT UK air on their cable package) 0.9% N/A N/A N/A
Do you regularly watch AEW Dynamite?
Response 2020 2019 Change +/- Percent Change
Yes. I regularly watch it every week as it airs 28% N/A N/A N/A
No. I don't watch them regularly, but I do keep up with storylines and news 27.6% N/A N/A N/A
Yes. I occasionally watch them as they air, but sometimes I watch them later 16.2% N/A N/A N/A
Yes. but I watch them later, not as they are airing. 16.2% N/A N/A N/A
No I don't watch or follow AEW Dynamite 12% N/A N/A N/A
When you watch AEW Dynamite, how do you usually watch it? (ONLY asked for people that said they watched Dynamite)
Response 2020 2019 Change +/- Percent Change
I watch it LIVE through my TV provider 28.1% N/A N/A N/A
I watch it through an unpaid stream *25.6% N/A N/A N/A
I watch it LIVE through a stand alone paid streaming service (Like AEW Plus or Sling TV) 20.4% N/A N/A N/A
I watch it LATER via DVR or OnDemand through my TV provider 10.7% N/A N/A N/A
I watch it LATER via DVR or OnDemand though a paid streaming service (Like AEW Plus or Sling TV) 8.3% N/A N/A N/A
I watch it some other way not listed here 3.6% N/A N/A N/A
I only watch highlights, clip, and "streamables" 3.3 N/A N/A N/A
Do you regularly watch AEW PPVs?
Response 2020 2019 Change +/- Percent Change
Yes, I regularly watch them live 31.6% N/A N/A N/A
No I don’t watch them regularly but I keep up with storylines 24.1% N/A N/A N/A
Yes, but I watch them later 15.7% N/A N/A N/A
No I don’t watch them regularly 14.6% N/A N/A N/A
Yes, I occasionally watch them live but sometimes I watch them later 14% N/A N/A N/A
When you watch AEW PPVs, how do you usually watch it? (ONLY asked for people that said they watched AEW PPVs)
Response 2020 2019 Change +/- Percent Change
I watch through an unpaid stream 43.4% N/A N/A N/A
I pay for the PPVs through BR Live 21.7% N/A N/A N/A
I pay for the PPVs through FITE TV 17.3% N/A N/A N/A
I pay for the PPVs through my cable provider 6.4% N/A N/A N/A
I watch it some other way not listed here 6.4% N/A N/A N/A
I only watch highlights, clips, and "streamables 4.8% N/A N/A N/A
Do you regularly watch New Japan Pro Wrestling?
Response 2020 2019 Change +/- Percent Change
No, I do not watch them regularly 39.1% 39.6% -0.5 1.3% decrease
No, I don’t watch them regularly, but I keep up with storylines and news 27.7% 29.8% -2.1 7% decrease
Yes, but I watch them later, not as they’re airing 15.9% 13.9% +2.0 14.4% increase
Yes, I occasionally watch them live, but I usually watch them later 11.5% 11.8% -0.3 2.5% decrease
Yes, I regularly watch NJPW shows live. 5.8% 4.9% +0.9 18.4% increase
When you watch NJPW, how do you usually watch it (ONLY asked to the people that said they watched NJPW)
Response 2020 2019 Change +/- Percent Change
Through their personally NJPWWorld subscription. 55.4% 48.1% +7.3 15.2% increase
Through an unpaid stream 27.1% 27.1% No Change No Change
I only watch highlights, clips, or "Streamables" 5.8% N/A N/A N/A
I use a friend's NJPW World Streaming Service subscription 5.7% N/A N/A N/A
I watch it some other way not listed here. 3.2% 7.8% -4.6 59% decrease
I watch LIVE shows through my cable provider IN JAPAN 0.3 N/A N/A N/A
Do you regularly watch Ring of Honor weekly TV?
Response 2020 2019 Change +/- Percent Change
No. I don't watch or follow Ring of Honor 84.6% 74.2% +10.4 14% increase
No. I don't watch Ring of Honor TV regularly, but I do keep up with storylines and news. 12.1% 20.5% -8.4 41% decrease
I occasionally watch it 2.7% 4.1% -1.4 34.1% decrease
I regularly watch it. 0.6% 1.2% -0.6 50% decrease
How do you watch Ring of Honor? (ONLY asked to the people that said they regularly watch it)
Response 2020 2019 Change +/- Percent Change
Through my TV provider 42.1% 33.7% +8.4 24.9% increase
Through Fite.tv 16.8% 22.6% -5.8 25.7% decrease
On the ROH website 13% 15.7% -2.7 17.2% decrease
through an illegal stream 10.3% 12.4% -2.1 16.9% decrease
Some other way not listed 6.5% 12.9% -6.4 50% decrease
Through my cable TV provider's legitimate stream 5.8% 2.7% +3.1 114.8% increase
I only watch highlights, clips, or "streamables" 5.5% N/A N/A N/A
Do you regularly watch Impact Wrestling?
Response 2020 2019 Change +/- Percent Change
No I do not regularly follow it 71.7% 68.6% +3.1 4.5% increase
No I do not regualrly follow it, but I keep up with news and storylines. 20.4% 22.2% -1.8 8.1% decrease
Yes I occasionally watch it 5.7% 6.8% -1.1 16.2% decrease
Yes I watch it weekly. 2.3% 2.3% no change no change
How do you watch Impact Wrestling?
Response 2020 2019 Change +/- Percent Change
I watch it on Twitch 37% 49.9% -12.9 25.9% decrease
Through cable provider 29.2% 20.4% +8.8 43.1% increase
through an illegal stream 14.1% 14.2% -0.1 0.7% decrease
some other way listed 7.8% 13.4% -5.6 41.8% decrease
I only watch highlights, clips or "Streamables" 6% N/A N/A N/A
Through my cable provider's legitimate stream 5.8% 2% +3.8 190% increase
Top TEN Most Watched Wrestling Promotions/Shows
Rank Promotion/Show 2019 Rank Rank Change +/- % of users watching 2020 % of users watching 2019
#1 AEW Dynamite N/A N/A 64% N/A
#2 NXT #3 +1 46.1% 56%
#3 WWE Monday Night Raw #2 -1 40.3% 61.8%
#4 WWE Smackdown Live #1 -3 38.4% 66.4%
#5 New Japan Pro Wrestling #4 -1 30.4% 32.3%
#6 AEW Dark N/A N/A 28.7% N/A
#7 NWA Powerrrr N/A N/A 8.9% N/A
#8 Impact #8 no change 7.5% 8.6
#9 STARDOM #12 +3 5.6% 4.4%
#10 Game Changer Wrestling #29 +19 4.8% 0.6%
Note: 10.8% selected NONE

3. Online Habits

Is Wreddit your most frequent source of news related to wrestling?
  • 85.6% YES
  • 14.4% No
Where do you go for wrestling news? (asked of people that DON’T have Wreddit as their #1 source)
  • 32.8% - A news site that focuses exclusively on wrestling news
  • 23.5% - Twitter
  • 17.2% - A paid subscriber newsletter
  • 8.3% - Another user-based wrestling forum
  • 3.8% - A more general sports-based news site
  • 2.2% - Facebook
  • 2% - Chat Applications like Discord or Skype
  • 1.9% - /woo/ or other imageboard
  • 1.6% - Instagram
If you didn’t use Wreddit for your news, where do you think you would go? (asked of people that DO have Wreddit as their #1 news source)
  • 32% - Twitter
  • 25.3% - a news site that focuses exclusively on wrestling
  • 14.5% - I wouldn't go out of my way to look up wrestling news
  • 7.1% - a paid subscriber newsletter
  • 7% - Another user-based wrestling forum
  • 3.6% - A more general sports-based news site
  • 3.4% - Instagram
  • 2.8% - Facebook
  • 2.6% /woo/ or other imageboard
  • 1.8% Chat applications like Discord or Skype
Are you a Subscriber to Dave Meltzer’s Wrestling Observer Newsletter?
Responses 2020 2019 Change +/-
No, I’m not interested in subscribing 65.4% 65.4% No Change
No, but I might subscribe in the future 17.9% 20.1% +2.2
No, but I have subscribed before 7.4% 6.6% +0.8
Yes I’m a regular subscriber 4.9% 5.2% -0.3
No, I don't know what that is 3.8% 1.9 +1.9
Yes, but I’m a fairly new subscriber 0.5% 0.8% -0.3
News sites visited regularly
  • 56% - NONE
  • 17.1% - F4WOnline
  • 16.6% PWInsider
  • 9.6% Fightful
  • 9.1% 411Mania
  • 7.9% WrestlingInc
  • 7% WrestleZone
  • 6.8% Ringside News
  • 6.6% ProWrestling Sheet
  • 6% PWTorch
  • 5% ProWrestling.Net
  • 3.1% SEScoops

4. Subscription Services

Which Streaming subscription services do you pay for?
Streaming Service 2020 2019 Change +/- Percent Change
WWE Network 46.3% 64% -17.7 27.7% decrease
NONE 38.4% 26.3% +12.1 46% increase
NJPWWorld 19.9% 19.4% +0.5 2.6% increase
AEW Plus 5.9% N/A N/A N/A
Fite Network 2.6% 2.1% +0.5 23.8% increase
IWTV 2.4% 0.1% +2.3 2300% increase
StardomWorld 2% 2.2% -0.2 9% increase
Everything else is less than 2%.
Which WWE Network programming do you watch regularly? (only asked of respondents with a WWE Network subscription)
Programming 2020
Live or recent PPVs 87%
Old PPVs 65%
24 documentary series 56%
NXT 54%
Undertaker: The Last Ride 40%
Old WCW PPVs 37%
Old ECW PPVs 34%
Table for 3 32%
WWE 365 32%
Steve Austin's Broken Skull Sessions 30%
RAW/SD episodes (classic or recent) 29%
Ridealong 21%
WWE Ruthless Aggression 21%
Chronicle 21%
WCW Nitro 21%
Monday Night War 20%
Edge & Christian Show 19%
Breaking Ground13% WWE Untold|12% WWE: The Day Of|12% NXT UK|10% The Best of WWE|9% World's Collide|8% UUDD Plays|7% WWE Story Time|7% WWE Photoshoot|7%
In the last year, have you paid for a non-AEW PPV, iPPV, or other non-subscription based show?
Responses 2020 2019 Change +/-
NO 86.9% N/A N/A
YES 13.1% N/A N/A
Do you plan to purchase ANY PPV or iPPV non-subscription based show within the next year?
Responses 2020 2019 Change +/-
NO 58.3% 57.2% +1.1
YES 41.7% 42.8% -1.1
You said you have no plans to purchase an upcoming non-subscription based PPV. Do you have plans to take advantage of an unpaid stream of one? (This was ONLY asked to the people that said they have no interest in purchasing a PPV in the next year)
Responses 2020 2019 Change +/-
NO 50.8% 55.1% -4.3
YES 49.2% 44.9% +4.3
Do you listen to Podcasts?
Responses 2020 2019 Change +/-
YES 64.9% 67% -2.1
NO 35.1% 33% +2.1
Top 10 Podcasts
  • 1- Talk is Jericho - 42%
  • 2- AEW Unrestricted - 25.2%
  • 3 - Cultaholic - 20.3%
  • 4 - The Steve Austin Show - 19%
  • 5 - The New Day: Feel the Power - 16.4%
  • 6 - Edge and CHristian's Pod of Awesomeness - 16.2%
  • 7 - Wrestling with Wregret - 16.2%
  • 8 - Wrestling Observer Radio - 16.2%
  • 9 - Jim Cornette Experience - 15.2%
  • 10 - Byan and Vinny - 14.3%
Note: 12.5% of respondents pay for extra content on Patreon for at least one podcast

5. Spending Habits

How much do you spend on Merch in a year?
  • Average annual spend on merch: $51.84
Have you attended a wrestling show in the last 12 months?
  • 35.2% Yes
  • 64.8% No
Note: average number of shows attended per year is 3 (for those who have attended at least 1)

6. Bonus Round

Who is your favorite wrestler?
Ranking Wrestler Votes
1 Kenny Omega 695
2 Orange Cassidy 558
3 Adam Page 488
4 Keith Lee 357
5 AJ Styles 351
6 Jon Moxley 345
7 Chris Jericho 338
8 Asuka 291
9 Daniel Bryan 284
10 Bray Wyatt 208
11 Adam Cole 205
12 Kazuchika Okada 193
13 Drew McIntyre 163
14 Kevin Owens 157
15 Seth Rollins 153
16 Aleister Black 139
17 Hiromu Takahashi 138
18 Tetsuya Naito 127
19 Sasha Banks 121
20 Io Shirai 92
Full list of /SquaredCircle's favorite wrestlers here
When you watch wrestling, who do you watch it with? Select all that apply.
Response 2020
I regularly watch wrestling alone 68%
I regularly watch wrestling alone, but discuss it live with others on a chat application or forum 32%
I regularly watch wrestling with a friend or group of friends in-person 21%
I regularly watch wrestling with a sibling (or siblings) 7%
I regularly watch wrestling with a parent(s) or guardian(s) 5%
I regularly watch wrestling with my child (or children) 4%
I regularly watch wrestling with other family members 10%
I watch wrestling with my dog (or cat) 17%
How have your viewing habits changed due to/during the Coronavirus pandemic? Select all that apply.
Response 2020
I have been watching new promotions 10%
I have been watching more of the promotions I already watch 21%
I have been learning about new wrestlers or wrestling characters that I enjoy 17%
I have been watching wrestling in the same way as before 40%
I have been watching less wrestling during the Coronavirus pandemic 33%
submitted by WredditMod to SquaredCircle [link] [comments]

Seekers Beyond the Shroud -- Review and Thoughts

Seekers Beyond the Shroud is a Solo modern day occult RPG, written by Alex T. for Blackoath Entertainment. I first stumbled upon it on Kickstarter in October of 2019, and immediately backed it. There are few deliberately designed Solo RPG's, and its promise of solo rules, robust system, and setting was irresistible. I received my print copy this summer, but haven't had a chance until recently to play it. Now that I have, I wanted to do a quick review of the game, based on both my reading of it as well as the couple of sessions I've been able to play. While most of the review will be discussing the book itself, I'll include some notes on my play experience in spoilers.
Layout and Design
The book itself is solid. The cover image is cool and evocative--and the art in general is very well done. I only backed at the softcover level, but it's a solid and well designed layout. Actually, better than some of the recent games I've bought from more established companies.
Setting
It's modern day London. Your character has gone through some traumatic and horrifying experience that awakened them to the greater supernatural world. After much searching, you have come to the Omphalos, a secret town populated by mystics, monsters, and other...things. There, you begin your journey of both personal enlightenment and personal power.
Character Creation
Seekers uses the 6 classic attributes--Strength, Dexterity, Constitution, Intelligence, and Charisma, with Will replacing Wisdom. The scale is from 1-20, with all starting at 10. You then get an additional 20 points to further customize your character.
I ended up putting my points into Dexterity, Will, Intelligence, and Charisma. I figured Will and Intelligence are key to any aspiring wizard, and--desiring to do something different than a rogue bad ass--I was hoping that Dexterity and Charisma would give me options to solve issues with something other than direct violence. This would become an issue later on.
Next, you have "Secondary Attributes"--Hit Points (Con x10) or Sanity (Int x10) and the like. Then, you have Skills. They're pretty much what you would expect, a mix of combat and non-combat. You have 250 points to spend on the skills, but are limited to no more than 50 in any skill at creation. Some skills have a base value derived from your attributes (for example, One-Handed Melee starts with a value equal to your Str+Dex, while Persuade starts with a value equal to your Charisma X2), while other skills--the mystical ones--begin at 0 and can only be increased through gameplay. If you use a skill 5 times, you can make a Skill-Up roll. If you roll above the current value (i.e.: fail), you add 1 point to the skill.
Given that I had a decent Dex, my combat skills were decent to begin with. I wanted to play an "ordinary joe" kind of character, so I spend my points on skills like Technology, Linguistics, and Persuade. I finally caved to my min/maxing tendencies though, and ended up boosting Parry and Sneak as high as I could, with a smattering of points in other combat skills. I had quite a few in the mid-40's, so my "mild mannered accountant" was surprisingly dangerous. Or so I thought.
Backgrounds
After the basics are done, you roll a d10 for your Background. Each provides and in-depth backstory for your character, and details the traumatic and often horrific moment that set you on the path of magic. Each also provides various penalties and bonuses that further modify your character.
I rolled the "Near Death Experience"--my PC was a workaholic who almost dies of a heart attack. While "dead," he encounter a horrific spirit that he just barely managed to evade. Upon waking, he through aside his career and sought out some explanation for what he had seen. He has a bonus to Psychic Combat--which is used in the Astral Plane--but a penalty to his Constitution and Charisma. I had left my Con at 10, so it dropped to 9, and my Hit Points also dropped from 100 to 90. I wasn't worried though, as I had intended to be more sneaky and charming than tough.
He said foreshadowingly.
Combat
Combat is relatively simple. As you approach a foe, you make an Initiative roll on a d20. Each foe has a static Initiative value; if you beat it, you go first and if not, then they do. If you beat them on the first turn, you have a chance to surprise or avoid them entirely. All combat rolls are done by the player. If an enemy attacks, you need to make a defensive roll (Parry, Dodge, or Find Cover) to avoid their attack, and you make your offensive roll (like One Handed Melee) to hit them. Certain foes are Veterans, and apply penalties to these rolls. Different types of weapons do different amounts of damage--like 2d10+10 for a pistol. In the intro adventure, the PC gains a "talent" that grants them a flat +25 to their damage from then on. Most foes have roughly 100-130 Hit Points, so even with the player bonus, it can take quite a few rounds to get through even minor enemies.
The Mystical World
The next few sections are some of the most interesting, describing the Astral World, Magic, Summoning and Binding Spirits, and the like. I haven't had a chance to really dig into this aspect of the game, however.
The Omphalos and Scenarios
The core of the game is the Omphalos, a hub of trade, commerce, knowledge and intrigue. Here the PC can buy and sell gear, learn new knowledge, encounter the strange denizens of this world, and get missions for various factions. There are four listed in the book, each with their own agendas and philosophy. Each has constant need for "foot soldiers" to do various unsavory tasks for them, and as you gain Favor with each, they provide various bonuses and spells and other benefits.
>! So, I finished the intro scenario, had some knowledge of the greater world, and had been introduced to the Omphalos. Time for the first "real" adventure! First, I roll on the Emphalos Daily Event table and got "quiet day"--things are calm today, and prices are low. I have only a few obols (the currency of the magical realm), so any discount is nice. Then I roll for Encounters, and get "pickpocket." There's no roll to avoid this, so my PC loses 100 obols. This is more than I have, so I am no broke. Desperate for work, I see who is hiring. There are 4 factions, and each might have a represented in town that day, based on a roll of 7+ on a D10. I roll for each, and only one is present, the Causa Scientiae a particularly rational and Order focused faction. I then roll for the Scenario--I get "recover." One of their artifacts has fallen into mortal hands and is in a museum. They want me to recover it for them. Given the setup, there will only be mortal guards--which is nice--and they don't want me to kill anyone. In fact, each guard I kill will cost me the possible Favor reward with the faction. Works for me--I don't want to kill anyone either.!<
I could refuse job, but risk losing Favor with them. Given that they are the only ones hiring today, I'm loathe to refuse. Plus the job seems up my alley--no magics needed (and I have none), and I should avoid all combat. Since other types of mission are "kill everything on site" or "kill everything and cast a really tough ritual" I figure I'm unlikely to get a better mission.
Next I go to the scenario design. There are a number of possible locations, and each has a unique setup, Events, and Discoveries. This is probably my favorite part of the game. I roll some dice, get a list of rooms and locations, and then create a simple map for my explorations. I know given the setup that the artifact in question will be discovered in the 16th room. But, a roleplayer is gonna roleplay, so I decide my PC will make a beeline for the Archives, assuming that the object surely must be there. And, if not, it will have the necessary paperwork showing where the object is.
Each room has unique odds for three different types of encounters--Enemies, Events, and Discoveries. I begin at the Entrance, and have no enemies but an Event reveals Drug Fueled Goons--apparently the guards here are all high as hell, and have a bonus of 20 to their Hit Points, but a -10 to combat. So, tougher to kill, but easier to hit and avoid.
The next room I enter is the Lobby, and there's a guard present. The guard rules state that they will attack on site. I could use an alternate rule that lets you talk past human-type foes but, well, I am breaking in and they are all drugged the hell up, so I stick with the basic rules. Still, I try to avoid them but fail in my starting initiative roll. The battle begins, and the dice are on my side. It's a running gun battle, but I'm able to kill the guard. When he's wounded, he calls for backup, and the dice gods are still smiling at me, and I make it through that battle without any injuries. I'm upset at my failure to avoid combat--and losing Favor with my client--but after some nasty battles in the intro adventure, I start to think I'm getting things sorted out.
I continue exploring and even manage to successfully sneak past a guard. As I'm exploring one of the administration offices, I run into another one. This time I can't avoid him, and another fight ensues. This time, the dice don't roll so well. He quickly gets the better of me, and I end up taking a lot damage. And with only 90 Hit Points, it's far more than I'm comfortable with. I decide to run.
To run away, you need to roll a D20 and, like initiative, and beat their Dexterity but even still they get a free attack on you. Not that it matters, as I fail to disengage. After two rounds spent trying to run away, my PC is shot dead on some secretaries desk and my game came to a close.
Concluding Thoughts
Seekers Beyond the Shroud is a very interesting game. Obviously, a ton of thought, love, and work has been poured into this game. And there is a lot I love about it--the world, the discussions on magic and spirits, the mission setup system--all top notch. But, there are some things that didn't quite work for me.
I'll probably give the game another shot. But, instead of playing an average guy awakening to a wider world, I'll probably go with a more "badass" character and hope he can survive the first few missions. In Seekers, knowing ancient languages is nice, but real mages know how to use a Glock.
TLDR
Seekers Beyond the Shroud is an interesting Solo RPG of modern occult shenanigans. it has a lot of very interesting and fun mechanics to bring the game to life, but suffers from some bad editing (make sure you play through the intro scenario or you WILL miss a key "PC Bonus") and an unforgiving system. Still, worth checking out for any Solo gamer interested in more contemporary game.
submitted by Talmor to Solo_Roleplaying [link] [comments]

A thorough evaluation of the 9/18 PTS update and base changes, as well as almost everything else coming up.

Hello, here’s another round of Esamir Rework reviews. I’ll also cover the Indar base changes, the storm, vehicle balance changes and new infantry gear. I’m not going to touch on outfit resource changes here, since this post is long enough already. I’d like to give shoutouts to aln-isolator , [NWYT]Praefectus, the pilots of [SACA] and everyone else who helped give feedback.
Here’s the image gallery. This time around the bases listed in the document match the order in which they appear in the gallery. https://imgur.com/a/5pd5VFj
Esamir has a new skybox which is much less bright. I can now see vehicle weapon tracers when shooting. This is a long asked for change.
Andvari: 3 points now, 12 min cap with 2 points, 4 mins with 3 points. Consider adjusting the timers.
Ymir: No changes to terrain that I can see. It’s a 12 minute cap with two points owned, and 4 minutes with 3 points. Might consider reducing those slightly.
Apex Genetics has had its wall adjusted somewhat, as well as the rocks surrounding the triple stack. There are now more routes for infantry to enter the base.
Aurora Materials: Sunderer garage and surrounding terrain seem to have been lowered slightly. Also, there’s now a rock at the end of the garage, which reduces the possible angles the bus inside can be shelled from. The slope between the crescent building and the road has had some paths added for infantry. Overall, good changes. However, there’s still one issue here, and that’s the possibility of shelling the triple stack balcony from the ridge NW of the base. Additional purple spikes from the cluster behind the spawn room could be positioned to block this firing angle.
Eastwake Harborage: Point has received a new structure above it. It’s now on the bottom floor of a triple stack that has an expanded balcony around its second floor. This gives point holders a lot of additional cover, but the problems with this base still exist. There’s still a ridiculous distance between spawn room and the point with minimal cover from vehicles/bolters/LAs- a literal Death Valley. The area immediately around point is still extremely harasser friendly and could use some props to obstruct harasser movement. In its current position, the teleporter room is useless since infantry leaving it must still advance through Death Valley. Sundy positions are a bit sketchy, too. Fortunately, I’ve had a long discussion and now believe this base could be fixed with a couple tweaks. Consider replacing the AI turret outside the spawn room with an AV gun. This would discourage excessively aggressive vehicles from camping Death Valley. Likewise, replacing the light vehicle pull with an MBT pull gives defenders a bit more potential firepower, and increases the area attacking vehicles must cover to protect their own vulnerable spawns. This base would also benefit from the moving of primary teleporter room to a point higher up the hill and closer to the point, as shown by squad waypoint in this image: https://i.imgur.com/TuEee9F.png. A second teleporter here at hearts waypoint https://i.imgur.com/JUbXklc.png gives defenders another route into the point without going through Death Valley. At these two locations sunderer garages could be built to create safer spawn points for attackers.https://i.imgur.com/QWblfz4.png https://i.imgur.com/w4HR05n.png
Echo valley: Rocks have been added on the exterior side of the vehicle terminal to give it some cover. However, they aren’t close enough to each other to prevent me from driving through with a Kobalt bus, nor is there anything stopping me from hacking the terminal or using a GSD to get through the shield and then start driving around the base. Placement of a couple rocks in very specific spots would stop this. Secondly, a crate has been placed between bridges to give infantry another path into the point building. It’s a cool concept, but it needs some form of obstruction to prevent me from driving harassers or possibly larger vehicles onto the two bridges and blasting point directly. Thirdly, consider some form of sight blockers on the west wall to reduce the potential for LAs to spawn camp.
Excavion DS-01E: Cover has been placed over both tunnels, which is an excellent change. MBT pulls have been added to this base, though they could stand to be moved slightly closer to the spawn room to deter attackers from hacking them and flooding the base with AI vehicles. A point is located in a long narrow building near the eastern tunnel exit. B is in a triple stack on the south side. C is located immediately west of the drill site. Capture timer is 4 minutes with two points and 1 minute with all 3.
This base is mostly fine, but could do with some small tweaks for increased cover. At A point the point holders have few options for cover inside. There are two small smokestack structures (pictures in gallery) that could be replaced with actual buildings to provide more cover from aircraft for players moving around inside the base. Timers could probably be increased slightly. Overall though it’s in a decent state.
Genudine Gardens: Some props have been added throughout the base that’ll prevent harassers from turboing around like maniacs, but the gigantic hole in the wall in one corner needs to be closed off somewhat to prevent vehicle entry or at least make it more difficult. This base would be fine if that hole were sealed or obstructed better.
Grey Heron: Additional cover has been placed on the side of the staircase leading from spawn to B/C point. The secondary route for defenders has been fleshed out- the door now is high enough to get under, and there is a hole in the floor that allows defenders to drop down to the lower level. Cover has been added on the B side of this base.
For improvements, I still think a roof is needed over the stairs from defender spawn to the lower level. A wall alone won’t stop tanks from shelling it. C could use a bit of cover, but I’m concerned that adding too much will turn it into a fortress. You can enter this base with harassers, so some bollards should be added to each entrance to prevent that.
Jaegers’ fist: Sunderer garage has been added, and the trench has been improved. This base has some odd issues from an infantry perspective, namely that attackers and defenders have the exact same routes to the point, as shown in the gallery. I have no ideas for how this could be improved. I still believe the point needs some kind of roof to block HESH spam and A2G, preferably a solid one to deter LAs from doing C4 bombing.
BL-4 Recovery and Vidar Observation Post both have spawn rooms and light vehicle terminals. This is a pretty good change, allowing closer vehicle pulls and a shorter sundy reinforcement distance for attacks on the surrounding facilities.
Jord Amp Station: More cover has been added around C point. This is a good change, but doesn’t change the fact that A is still inside the station.
Mani Lake: This one has undergone the most terrain edits, and consequently has become a lot less vehicle friendly. The two trenches leading into the base have had barricades installed, allowing infantry to move through but not vehicles. The hills surrounding the base have had their exterior faces steepened significantly, preventing treaded vehicles from driving up them. This change is excellent, but needs a bit of tuning. The Western Ridge’s southern tip has a shallow enough slope that tanks can still drive up it. On the large mountain to the West on the far side of the road, there’s a small protrusion that should also be levelled. Once these two spots are taken care of, this base will be fine. Overall, the changes are very good here.
Mattherson’s Triumph: The Sunderer NDZ has been reduced in radius, which allows the defenders to deploy inside the south tower for a safer position. This is a good change. The ridgeline to the NE has had its northern face steepened significantly, preventing tanks from driving up that side. However, the SW face has become easier to traverse, so the ridge is still usable for bombardment of the catwalks and A point. If this goes live in this state, it’s not a total disaster since tanks driving up that will be very exposed to AV fire from the tower, but it still could stand to be addressed. Likewise, there’s still a nice spur sticking out of the north end from the NW ridge that allows tanks to easily shell defender spawn and A point. The fix here is simple- flatten the spur completely.
A point needs additional work. At minimum, the windows on each tower in the room where A point/SCU would normally go should be sealed off to reduce the angles point holders must watch. There’s very little cover on the ground, especially when you consider all the angles A can be shot at from. I believe the point could be enclosed in the same type of building used at Chimney Rock’s point on Amerish. The bridges are a mixed bag. They’re identical copies with one rotated 180 degrees, which means that crate placement favors the attackers on B side and the defenders on the C side. Picking one crate pattern for all 4 bridge ends is one possible fix. I’m still not sold on the idea of both points being on bridges. They’re very exposed to A2G spam and bolters. Overall, at the very least the terrain edits are a nice start, and the sunderer NDZ change is very welcome.
Nott Communications: This base is now entirely underground. Attackers enter by overloading a shielded gate, and then drop down into an amp station interior. These gravity lifts are one way, but please consider adding an up lift to replace one of the drop pads. A point is in the position where A points usually are in amp stations. B and C are in the room where SCU would be normally positioned. At the end of this room where the tunnels and back door would normally be is a one-way teleporter, which is the only way for anyone to get out of this base right now. Defenders spawn underground and there’s a one-way shield leading to where the vehicle bay normally is. To improve this base, I’d make the one-way shield a two way shield, and reverse one of the grav lifts. I could not test the cap timer since I did not feel like ghost capping half a continent.
Pale Canyon: Some cover has been adjusted by the big yellow tanks on the SE side. A new route has been placed through the rocks at the NW corner of the base. This is an interesting change, but I don’t know how that’ll play out on live since currently I can park a bus inside the base at the same location.
The Rink: The ground texture at A point is now ice, so it’s actually an ice rink. Too bad you don’t slide around here.
Saerro Listening Post: Trees added to A point to break LOS between attacking vehicles and the tower. The wall between A and B has had some new gaps placed in it to allow infantry to get in. Interesting changes for sure, but I don’t know how they’ll play out.
The Traverse: The bridge has been resurrected, although it’s in a heavily damaged state. It’s now an infantry only playground, unless you’re a bold harasser or magrider driver. Because the storm was here, I really couldn’t stick around and take a long look at this. Lastly, the bottom of the pit has been raised a bit and paths to the bottom have been defined more clearly.
There also have been some changes to roads around the continent, but nothing major.
Indar:
TI Alloys: The removal of the bridge is a failure to understand why TI Alloys is such a difficult base to attack. On live servers, TI currently suffers from horrific sunderer placement options which combine with its central location to create a base that’s easy to defend. From the North, attackers must park their bus and attack up a hill through narrow ravines into entrenched defenders backed up by AI harassers, sunderers, ANTs, lightnings and even occasional MBTs. From the South, attackers have two bus spots: One is placed to the south-east, below the point. The other is placed directly south of the spawn room on the far side of the road. Both of these options are suboptimal- on the south east spawn the bus can easily be sniped by vehicles shelling from the Crown, driving down from the Crown, or by vehicles streaming out of the vehicle pull. The south bus on the far side of the road is also not ideal, since infantry have to cross the road and deal with a flood of vehicles as well as an angry AI turret. The only decent spawn location is at the end of the rock bridge, since that one’s reasonably safe from enemy vehicles and doesn’t involve attacking from the low ground. However, this position’s impeded by the fact that attackers from the north inevitably gravitate to the eastern side of the base since that’s safer from the defenders, forcing a three way that never ends. The result is a base that can’t be broken except by routers.
The removal of the rock bridge changes none of this, but instead creates more problems. The safe sundy position on the bridge is gone entirely. Further, the bridge’s removal allows tanks to bombard Ti from the Crown once more, since it served as a line-of-sight blocker. The new attacker foot path to the north east is extremely vulnerable to bombardment from the Crown.
As far as the base interior goes, a new wall has been added to the interior of the point room structure. This might give attackers a better chance to get to the point, but at the same time it might make things easier for the defenders should they conduct an organized push since there are fewer angles to set up a crossfire from.
So how can Ti be improved? I’d start by bringing the bridge back, or at least a small section of it to allow for a safe sunderer position at the east side. For the south, consider a tunnel leading under the road. This allows infantry to get to the base safely. I’d also consider adding in more props to restrict the passage of vehicles through the spawn room area to the northern side of the base. Removing the Kobalt bus fiesta there will make it easier for attackers to push in from the north. Lastly, if the bridge is not restored, consider creating a rock wall at the north east section of crown to prevent tanks from raining hell on anyone fighting at Ti.
Crown: The removal of D point is honestly a good thing. It wasn’t fun for anyone to attack since it’s open ground and below a cliff which enables C4 spam against vehicles and requires attackers push against entrenched infantry. Since Crown becomes a three point again, now the base cannot be stuck in a perpetual stalemate. I’m not a fan of where A point was moved to, either. I think if the rock bridge were kept then Crown would be mostly fine. With the three non-vehicle points it has on live. The issue with A being on that southern bridge is that if the attackers set up sunderers to control B, then they get A almost for free and can contest C as well. B point has been moved farther towards the center of the mountain and the tunnel system lengthened a bit, and a lot of cover has been removed at the initial entrance room that exists on live.The extra tunnel into B is an interesting idea and gives a better chance of an attack from the North succeeding, but at the same time it’s just another tunnel choke point to for aoe spam to create nasty farms. C is also problematic if it’s supposed to be the easy point for defenders to contest. It’s a fair distance from the tower, and it’s also open ground which is prime for A2G farming. I’d suggest moving this one into one of the nearby buildings if A must stay in the position it’s at on PTS. I’m not convinced the base needed any point position changes apart from the removal of D point. The current point layout on PTS favors an attack from the SE very heavily, and attacks from the East or North are far more difficult. While old A was very close to the tower, at least it provided a convenient point for attacks from the East. None of the changes really address the problem of poor bus location options, and with the current terrain there really aren’t many good potential spawn options. At most some garages could be added.
Ceres Hydroponics: Defenders now have a slightly shorter path to the point when pushing from the NE side of the base. The point itself has much less cover. I’m not going to make judgements on this without seeing how it plays out.
The Esamir storm: I’m not sure what this thing is supposed to do. The entire point of the game is large scale battles, yet this thing rolls around the map destroying the biggest fights. There’s nowhere safe from it. Sunderers will get destroyed even if put in garages. When outdoors infantry can be instagibbed by lightning for staying outside too long, and even when indoors their shielding takes frequent chip damage from environmental effects. The shield damage consistently drops players down about 150 shield points that constantly recharge, but this is enough to start messing with TTKs. For example, a commissioner can consistently OHK players. Since the shield damage is not synchronized across all players, it’s possible to be forced into gunfights where you have no hope of winning not because you were in a bad spot or outplayed, but simply because the game decided it’s your time to die. This applies doubly for lightning bolts which will randomly strike you down. There’s a text warning, of course, but random OHK mechanics really shouldn’t be a thing. You cannot use steel rain in the storm.
For vehicles this is obnoxious too. Ground vehicles lose most of their mobility, which will punish new players with poorly certed vehicles even more. Aircraft are even worse off, losing most of their vertical thrust. At times I felt like even afterburning upward was barely enough to keep the aircraft airborne. Vehicles kept in the storm for too long will simply be instagibbed, which cripples sunderers as spawns. The storm also destroys base turrets and terminals.
There are counters to the storm, though. Infantry can deploy lightning rods bought with merit that allow them to fight outside, but it doesn’t stop shield chip damage, and can equip an insulated armor suit at the cost of flak armor, nanoweave, or shield capacitor. This suit slot appears to be bugged and doesn’t actually reduce the chip damage taken by your shields. Carapace seems to be immune to this chip damage. Vehicles can equip insulated armor in the defense slot. This mitigates the performance hit to vehicles, reduces the damage taken by lightning, and prevents the storm from instagibbing your vehicle. Now, this is less of a problem in the first place for aircraft and tanks, but it screws over sunderers. Sunderers are already fragile enough even with deployment shield equipped, but forcing spawn buses to use this module and rely on their low hull HP is a very bad idea when paired with random lightning strikes and the severe lack of garages Esamir has.
With all that out of the way, the question I have to ask is why is the storm designed like this? It seems like a band-aid fix for zerging and actively punishes trying to create large fights. It cripples the vehicle game, negatively affects the infantry game, creates inconsistent TTKs, and only adds frustrating game mechanics. If the center of the map ends up with stalemates, it’ll circle around there endlessly preventing any kind of progress through the pile of three point bases. Why this, when there’s a lot more interesting concepts that could be used? For example, maybe the storm could reduce the rate at which players can spawn at a base/sunderers/routers. Maybe it could jam radaprevent Q spotting. Consider reducing shield chip damage to 50 shields instead of 150 to reduce TTK variance. There’s a lot more interesting ways it could change the game without being the anti-fun mechanic that it’s currently set up as.
Infantry gear:
Lightning grenade: Cool, you can launch a targeted lightning strike when in the storm. More instagibs is what the game needed.
Lightning rod: This temporarily redirects lightning strikes near you. This is a solution to an obnoxious problem that doesn’t need to exist.
Condensate grenade: Reduces movement speed and ROF by 20% for six seconds. This is a terrible idea in an FPS game. This doesn’t create interesting gameplay situations. Instead of being outplayed, players hit by this just lose since the game’s punishing them for playing. Keep this in RPGs and RTS games. Now, we do have status grenades already, but do we need one that’s as powerful as this one is?
BEC grenade: Similar to Condensate Grenades, this is a horrible addition to the game. Anything that hurts player mobility/damage output is a bad idea.
Neutralizer Device: Campaign reward that allows players to acquire abandoned vehicles, and apparently strip ability energy from players too. I like the idea of vehicle acquisition, but I don’t know if we’ll ever see the second use of this tool.
Abandoned vehicles: Around the continent are the hulks of abandoned tanks, sunderers and aircraft. They come with a special ability that I haven’t really tested, HEAT cannons and the first generation ES top gun. For the sake of loadout parity for all 3 abandoned MBTs I’d like to suggest the Prowler get a Gatekeeper instead of the Vulcan.
Vehicle changes: Havoc missiles: Are these things still necessary, with the liberator nerfs? These things seem redundant now, and they’ll punish rep gal balls unnecessarily hard while valkyries with rep monkeys can probably still dodge these things easily.
Phalanx AA turret range increase: This doesn’t fix any of the problems with the current AA setup. Instead, it’s going to just annoy A2A players who are flying along at high altitude and getting plinked by base AA guns, which is the reason the things got their range capped to begin with! Honestly I think these things should be replaced by weapons like Bastion CIWS guns. Those things are nasty at close range but their damage output falls off heavily at range.
Liberator: -500 HP and ESF nosegun resist from 85 to 80. While the liberator needed some changes regarding its durability and repair tanking in particular, this change spectacularly misses the mark on many levels. This change skews ESF vs Liberator combat too far in favor of ESFs. When paired with air locks this brings down the TTK to incredibly fast levels (around 9 seconds, which isn’t even enough for three dalton shots) In this post, mystoganofedolas https://www.reddit.com/Planetside/comments/ivjg8t/rock_paper_scissor_balance/ explains in great detail the liberator issues- it’s a blatant hard counter to ground vehicles, and gets brutally hard countered by ESFs on PTS. Hard counter mechanics are terrible in an FPS game. In this sort of rock-paper-scissors gameplay, things boil down less to individual ability and more towards who has an exact counter to something, which is extremely boring. There’s no skill in using A2A missiles, just as there’s minimal skill in hovering over tanks and daltoning them. In this post here https://www.reddit.com/Planetside/comments/ivsssx/did_some_basic_math_regarding_the_upcoming/, taltharius demonstrates that -500 HP barely changes anything in the case of liberators eating multiple AP shells before hitting fire suppression and flying off. Skilled gunnery should be rewarded, and sloppy flying should be punished.
So how can this be improved? Consider reducing vulnerability to ESF noseguns slightly. Adjusting Liberator resistance against tank shells, light anti-vehicle, gatling guns, and infantry rockets will increase the damage libs take from ground fire and punish poor flying/reward skilled aim. Possibly consider increasing MBT main gun elevation angles slightly, to reduce the ability of liberators to hover over tanks with minimal counterplay.
Harasser: Nanite cost to 300. Oh boy this one misses the mark completely. The problem with harassers has never really been cost related, but rather one that got introduced with CAI. The harasser itself is not overpowered and its efficiency in combat drops off hard at higher levels of gameplay. Only when harasser numbers become overwhelming (3 or more harassers vs 1 MBT) do the harassers stand a chance of defeating the best tank crews, and even then the tank usually can take 2-3 harassers with it. Harasser vs tank gameplay is extremely boring and very binary. If the harasser has a CQ AV gun it’s forced to fight at point blank which means I delete it easily. If it uses halberd or ES long range AV we both enter a boring poke fight where neither one does significant damage to the other. Even if the harasser opens up with rear hits the MBT still has an overwhelming advantage in firepower and hit points. With tanks, the problem since CAI has been poor muzzle velocity of HEAT shells which makes hitting difficult and what most players will have equipped, pathetic Basilisk DPS against everything (Kobalt kills stock harassers 4 seconds faster), Skyguards being helpless against every ground vehicle, and the Viper not having the accuracy to deal with small moving fast targets. Small changes to these three weapons will reduce harasser vs tank complaints.
Harasser vs Harasser is broken, for a different reason. Harassers have a weakness to gatling guns, which means that the Vulcan and Aphelion rip through harassers while the Mjolnir specializes in fighting heavy vehicles. In practice, this means that for low/average skilled car crews, vulcans are disproportionately powerful since less skilled players won’t know to keep outside minimum damage range. At higher levels an Aphelion car is very hard to fight. Toning back harasser weaknesses to gatling guns might improve this situation, but at the same time it might nerf the Aphelion too much. At the very least this’d probably reduce vulcan whine somewhat.
Overall, I have mixed impressions. The base changes are mostly for the better, but the storm, infantry gear, and vehicle changes are mostly bad or miss the mark completely.
submitted by ItsJustDelta to Planetside [link] [comments]

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